Technical Sound Designer
I am a game audio designer specializing in creating interactive sound systems that enhance the player experience. My expertise lies in integrating audio with gameplay elements to develop responsive, data-driven sound environments that adapt seamlessly to player actions, environmental factors, and in-game logic. I am passionate about addressing technical challenges, optimizing audio pipelines, and ensuring sound design supports clarity and immersion. My experience includes designing real-time systems, fine-tuning parameter settings, and integrating audio tools within engine workflows. I prioritize developing intelligent, scalable solutions suitable for small and mid-sized teams. I am particularly interested in collaborating with studios where sound design plays a vital role in shaping the game's identity. I value a creative environment that encourages experimentation, iteration, and close team collaboration. My objective is to create audio that is as interactive and expressive as the gameplay itself.
If you’d like to work together or have any inquiries, feel free to reach out:
Email: edward@example.com
LinkedIn: linkedin.com/in/edward-dai