Not Raised By Wolves: Redesigning a VFS Legacy Game
A deep dive into redesigning the audio for Not Raised By Wolves - my VFS capstone project featuring complete audio overhaul and new features.
Breakdowns, News, and BTS of past and upcoming projects
A deep dive into redesigning the audio for Not Raised By Wolves - my VFS capstone project featuring complete audio overhaul and new features.
A deep dive into my four-month journey leading the audio direction for Lambyrinth, a horror puzzle game. Learn about the responsive VO system, the terrifying voice-mimicking monster, and the lessons I learned about crafting impactful horror sound design with FMOD.
I'm currently available for full-time opportunities and freelance sound design projects
Original sound design and advanced audio editing services
Advanced middleware implementation and custom dev tools for efficient workflows
Original source recording and original foley performances
Guidance and advice for designing audio for game projects