Interactive audio systems, technical implementation, and immersive soundscapes for games
Horror Puzzle Game | Audio Lead & Technical Implementation
A horror puzzle game where a lonely shepherd must rescue her lost sheep from a dark, maze-like forest before a lurking monster finds them. I led the complete audio direction, creating an immersive soundscape that builds tension through responsive voice systems and terrifying audio moments.
Solo explorations in procedural audio, adaptive music systems, and experimental sound design
Solo Developer | Experimental Systems
An experimental project exploring procedural audio generation and adaptive soundscapes. This personal exploration focused on creating dynamic audio systems that respond to environmental parameters and player behavior in real-time.
Solo Developer | Technical Exploration
A deep dive into adaptive music systems using Wwise and Unreal Engine. This project explored vertical and horizontal re-orchestration techniques to create seamless musical transitions based on gameplay intensity.
Solo Developer | Audio Technology
A technical demonstration of advanced spatial audio techniques, including HRTF implementation, reverb zone systems, and dynamic occlusion. Built to explore the intersection of audio and player immersion.