Personal Projects

Solo explorations in procedural audio, adaptive music systems, and experimental sound design

Personal Project 1

Procedural Audio Exploration

Solo Developer | Experimental Systems

An experimental project exploring procedural audio generation and adaptive soundscapes. This personal exploration focused on creating dynamic audio systems that respond to environmental parameters and player behavior in real-time.

FMOD Unity Procedural Audio
Personal Project 2

Adaptive Music System

Solo Developer | Technical Exploration

A deep dive into adaptive music systems using Wwise and Unreal Engine. This project explored vertical and horizontal re-orchestration techniques to create seamless musical transitions based on gameplay intensity.

Wwise Unreal Engine Adaptive Music
Personal Project 3

Spatial Audio Demo

Solo Developer | Audio Technology

A technical demonstration of advanced spatial audio techniques, including HRTF implementation, reverb zone systems, and dynamic occlusion. Built to explore the intersection of audio and player immersion.

FMOD Unity Spatial Audio